No sorry. I basically hacked it together from the btsend and btreceive sample programs to test the Sound.playSample api:http://lejos.sourceforge.net/nxt/nxj/ap ... ample(byte
, int, int, int, int)
It's not that hard, you just need to take care to use largish I/O buffers and use the lower level I/O routines to minimize the amount of data copying that goes on... Then it is just a case of convert the sound file into a suitable format (in my base 8 bit mono, 16KHz sample rate), and opening the file on the pc and sending it to the NXT over USB/BT. On the NXT read the data buffers and feed them into playSample. You may have to play around a little with the various buffer sizes to get smooth play back...